Monday, July 9, 2012

First pass at texturing the volcano.











And a render test of the smoke. Not sure why it starts flickering at one point, and I think the plume of secondary black smoke needs to move faster, so those are what I'm going to be fixing next.

Sunday, June 17, 2012

Volcano Project: Smoke Tests

Now that I'm all graduated and stuff, I've found myself with some free time when I'm not looking for work, so I've picked my Volcano project back up.

So here we have some smoke tests. One of some motion, one playing with form.

First up:


Simple particle system built in PFlow to create the shape and motion of the smoke column.

And secondly:












Five different, simple smoke texture maps assigned randomly to particles in the system, with multi-pass motion blur added via 3ds Max's camera.

Tuesday, January 24, 2012

Art 234 - Sequential Art

First sequential art assignment. All done in Photoshop.




Friday, January 20, 2012

Birds!



In which I know waaay more about what secretary birds look like than ducks. So much more. Drawn for the lovely Jillian. Because everyone knows that there's no better friends in nature than the secretary bird and the duck. Totally.

Saturday, November 5, 2011

Rainbow Bubbles!



I feel like the title explains this pretty well. Made in 3DS Max.

Sunday, October 16, 2011

Angel

Sometimes I draw just to draw. I don't get to do so very often anymore, but I really enjoy it when I get the chance to do so. And sometimes I even like how the drawings turn out, so you get a little drawing I did this evening. Which I wasted a bunch of time I should have been doing homework on, but I think I'm okay with that. Sometimes I need the little reminders like this, loving to draw is what got me into animation in the first place after all, and occasionally I get bogged down in homework and forget that. So here's what happens when I get to draw for me, no concerns about deadlines or having to start over if I want.

Bubbles!

Bubbles are fun. So I made some bubbles in 3DS Max.