First pass at texturing the volcano.
And a render test of the smoke. Not sure why it starts flickering at one point, and I think the plume of secondary black smoke needs to move faster, so those are what I'm going to be fixing next.
Sunday, June 17, 2012
Volcano Project: Smoke Tests
Now that I'm all graduated and stuff, I've found myself with some free time when I'm not looking for work, so I've picked my Volcano project back up.
So here we have some smoke tests. One of some motion, one playing with form.
First up:
Simple particle system built in PFlow to create the shape and motion of the smoke column.
And secondly:

Five different, simple smoke texture maps assigned randomly to particles in the system, with multi-pass motion blur added via 3ds Max's camera.
So here we have some smoke tests. One of some motion, one playing with form.
First up:
Simple particle system built in PFlow to create the shape and motion of the smoke column.
And secondly:

Five different, simple smoke texture maps assigned randomly to particles in the system, with multi-pass motion blur added via 3ds Max's camera.
Tuesday, January 24, 2012
Friday, January 20, 2012
Saturday, November 5, 2011
Sunday, October 16, 2011
Angel
Sometimes I draw just to draw. I don't get to do so very often anymore, but I really enjoy it when I get the chance to do so. And sometimes I even like how the drawings turn out, so you get a little drawing I did this evening. Which I wasted a bunch of time I should have been doing homework on, but I think I'm okay with that. Sometimes I need the little reminders like this, loving to draw is what got me into animation in the first place after all, and occasionally I get bogged down in homework and forget that. So here's what happens when I get to draw for me, no concerns about deadlines or having to start over if I want.

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